Saturday 2 June 2012

CGSpectrum Critiques Proton

Morning Zombies!


Last week I talked about a shot from the film being critiqued by the astute Lead Animator of "The Amazing Spiderman" blockbuster: Richard Smith at CGSpectrum! Well it has finally been torn to very small constructive pieces. It's quite insightful on on a broad spectrum of levels (pun intended) as it contains a lot of tips on aesthetics from pre to post production in animation, one of the most interesting ones being setting up animation for motion blur something I haven't considered before since I've never tampered with it and it's something great to take into account!


Here's the Video Critique (Enjoy!):


The only thing I disagreed with (and still only to a degree) is the pose around this part is that the weight is rested on his right shoulder:


















Now it is a problem area, which is why I don't fully disagree, because the lighting doesn't indicate how close he is to the wall, and from that angle especially, you really can't tell. But even when the lighting is in I don't think it will fix it because the pose and struggle doesn't quite represent enough of a believable centre of gravity that Richard pointed out anyway.

I'll probably play around with adjusting the tilt of the shoulders in relationship to the arm to get a line action like the picture below:


At the worst, this part will probably have to be re-blocked to get the correct posing till I get a good sense of centre of gravity that is will represented from the camera angle as well and not just world space.

Now I already went back and adjusted some of the smaller problems and I'm leaving in the bigger ones for when the rig swap happens across the board so I can really delve into it as Richard highlighted a lot of areas I now want/need to go back to and polish with extra varnish!

I'd strongly recommend CGSpectrum; the critique is concise, very professional and straight to the point and this is only the tip of iceberg. I'll be going back for a Demo Reel Critique when I finally assemble one worth spending the money on to critique. They have a youtube channel with plenty of other interesting things on there besides just animation.




On other news today, I've been experimenting with stylizing the rendering of the film again, first I hit up photoshop but then Paulo introduced me to after effects and played around some more with that too. Right now it's just experimentation considering it's not focus of production time right now but something I definitely have to keep tabs on.

Knowing that the film may not receive the love and attention to texturing/lighting and rendering that I want it to, I'm looking at alternative ways to make the final look more interesting:

Original no filters:














With Filter #1:














With Filter #2:














No Filters After Effects Balance + Posterize:














The filters can add some more texture to the final render, but there will need to be heavy compositing to avoid light sources becoming too dominant or at least the correct light source being dominant.

On work done this week:

[Animation]

- Shot 4 had more polish added, again
- Shot 6 had some minor adjustments
- Shot 12 had its main zombie polished, camera moves added, gunfire and extra zombies added
- Shot 25 is receiving more love and attention
- Shot 27-28 has had new assets integrated for animation: props/zombies
- Shot 34 had some polish added
- Shot 39 undergone some adjustments
- Shot 40-41 has had the monster fully animated and is up for more polish when time allows
- Shot 29 has started to have its zombies referenced in
- 3 zombies from Shot 29 have been polished and approved, 1 more is being polished and the last is in the works
- Transferring animation to zombie 2.0 is being looked into


[Tech Art]

- More of the same from last week!
- Tampering with stylizing the renders


[Blog Updates]

- Progression Tracker has been updated.



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Proton a WunderWurld Production

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