Saturday 26 May 2012

Bump in the Night

Good Afternoon Zombies!


So after a long slog zombie 2.0 is finished, courtesy of Josh:






















[Un-click Me]

Which brings the next problem of re-doing the animation, because the transfer didn't work very well. Due to the innate differences in the rigs you could transfer the animation manually matching the rotation order but since aesthetically they're different and don't have all the same controllers i.e. 1.0 has an extra controller on its upper spine for further bending for extra overlap that 2.0 does not have; it didn't quite add up.


What will likely happen is that the head from 2.0 will be transferred to 1.0, in some cases for more special zombies like the corridor crawler, the body of 2.0 can be used. All things considered, I may very well end up copying what animation can be used and just re-do the 10 zombies again with the new rig, but at least it's not entirely from scratch, besides on the final cut there is supposed to be a final polishing pass so who knows :)


In other news it seems all of my shots from ACT3 will be wrapped up by the end of next week, so I can then start helping out with all of the above! Shot 26 is definitely not going to go on the back burner and will certainly be done at the end of ACT3 before ACT2.

Speaking of ACT2 problems have already cropped up concerning the corridor crawler, it was a really tight squeeze to get him in that tunnel at the right size, and now I have to re-think how it will work (cinematically) because moving him around causes a lot of crashing. This might mean I have to mould the fatality based the reality of how you would really kill this guy.

Logically you would just stand there and shoot from a distance, BUT, Proton is a viking with a gun, he does not think "logically", this might end up getting very creative Kratos style. This will likely be the topical discussion for tomorrow!







Work done this week on Proton:


[Animation]

- Shot 39 finished
- Shot 40 50% done
- Shot 40-41 had its cutting adjusted for better continuity of motion
- Shot 29 has 3 of 5 zombies completed the last two are going to be handed to Zuzanna and Paulo
- Shot 25 has had its timing and blocking finalized
- Shot 6 and 4 were polished off a bit more


[Tech Art]

 - Proton 2.0 is having his topology cleaned
- Some of the armour is being re-worked and the legs are getting some love
- The helmet specifically has some design updates
- Proton's rigged eyes have been installed and are fully operational
- Steffrie had done a couple of thumbnails for the films poster and 4 have been picked

Proton Updates:

Simple design to get started with leg armour and messing with ideas for a vox, anything that is currently crashing is also having its design looked into:








Steffrie's Poster Thumbnails:


The first two are going to be used for promoting the film and the other two are for commercial purposes, the general idea is to be captured by the thumbnail and so everything is subject to change:






















[Blog Updates]

- Progression Tracker has been updated.
- Credit List has been updated.



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Proton a WunderWurld Production

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