Saturday 28 April 2012

Back On Track

Afternoon Zombies!


I've been away on an Easter break, I think it was actually more exhausting than my working hours! Since 2 weeks ago I've been working with Josh re-working the rigs, Proton's eyes were rigged up and Josh was also working his magic on the morpheus rig for the new zombie.

Currently I'm doing previz on ACT 2's Gauntlet sequence again, taking inspiration from the new "Witcher 2" trailer assassins of kings, some "300" and general self creativity. I'm getting pretty specific with what blows up and how, considering now that Proton's weapon was upgraded to a triple barrel oscillating plasma cannon, zombies really need to blow up when they get hit, either that or scorched really badly. Luckily nothing too intricate had been worked on pertaining to that so nothing has to be thrown out (yay).


For the below video clips I'm generally looking at choreography, timing and cutting. Things like slow-mo and  set are to be ignored.


Taking snips from all over, not going to use the slow-mo though.



Starting from (00:31) just taking a few seconds from there as burst of choreography into the scene.


Starting from (02:23) no slow-mo again, but it has very tight cutting with well laid out choreography and audio timing which is very, very cool.


Starting from (00:19) till the cut I always liked the twisting and savagery of Optimus in this scene.

So I'll be making a mess of the above integrating up to 12 seconds of carnage based choreography and zombies for Proton to plough through, loosely hooking up and wedged inside of Steffries current animatic, less acrobatics and more muscle. He's the type of person to be given a ranged weapon but still only use it for close quarters the majority of the time. 

The new zombie is a lot more gnarly, but there are a few more adjustments needed before I can start integrating them into shot 26. Speaking of which, the last zombie for the crowd is almost done (hooray Tobias). I'll be doing another pass on the animation of those zombies as a crowd and then I'll be able to dupe them throughout the tunnel.

All other scenes in ACT 3 are blocked or almost finished which is about 6 in total, 3 of which are going to be done very soon. So ACT 2 looks to be around the corner.



[Animation]

- Shot 26 has its last zombie almost finished for the crowd
- Zombie crowd is being setup to be reviewed across the board to work more "crowdly"
- Shots 39-41 are almost finished
- Shot 25 is chugging through blocking
- ACT 3 is almost done so ACT 2's final sequence is being worked on



[Tech Art]

- Proton is getting ready to have his UV's cleaned and then onto texturing
- Proton's eyes have been rigged and integrated
- Modelling on the soldiers armour and gun have been continued






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Proton a WunderWurld Production

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