ACT 1 - This act is based in exploration and establishment of the setting as well as how isolated the character (proton) is.
Total work finished for ACT 1: Anim (65%) - Tech Art (n/a) - VFX (n/a)
- Scene 1 - Exposition on the capture of his wife, Proton arrives at the last corridor of his mission to reach the elevator well to retrieve the data-core for his "clients".
- Anim (100%) - Tech Art (n/a) - VFX (n/a)
- Scene 2 - Proton scans his surroundings to see if there's any immediate danger, he is interrupted by a distant roar to his left. He decides to press on not giving it much thought.
- Anim (100%) - Tech Art (n/a) - VFX (n/a)
- Scene 3 - Filler shot connecting 2 and 4, running down the corridor minding the doors.
- Anim (100%) - Tech Art (n/a) - VFX (n/a)
- Scene 4 - Arriving at the first door checking the door to his left while walking directly to the door in front of him. The door is ajar and checks the gap briefly.
- Anim (100%) - Tech Art (n/a) - VFX (n/a)
- Scene 5 - CUT
- Anim (n/a) - Tech Art (n/a) - VFX (n/a)
- Scene 6 - Proton struggles to get the door open from his side, once he gets it open he fires up his gatling gun in anticipation. With no immediate threat/sound he turns his gun off and scans the room.
- Anim (90%) - Tech Art (n/a) - VFX (n/a)
- Scene 7 - Filler shot connecting 8 to 9. Proton continues to scan the room.
- Anim (0%) - Tech Art (n/a) - VFX (n/a)
- Scene 8 - Filler shot, Proton is scanning the rooms.
- Anim (50%) - Tech Art (n/a) - VFX (n/a)
- Scene 9 - Proton finishes scanning the room and decides to walk in casually, stopping briefly before heading into complete darkness. Before taking another step the door behind him groans, he turns around in surprise as the door slams shut before he could even touch it.
- Anim (50%) - Tech Art (n/a) - VFX (n/a)
ACT 2 - This act sets up Proton with his first conflict, the zombies behind door number one. He will pummel and blast his way through testing out his new cybernetic body and fire power. Sometimes going over kill to see what he can pull off.
Total work finished for ACT 2: Anim (1%) - Tech Art (n/a) - VFX (n/a)
- Scene 10 - Proton is in the dark on the other side of the door, he is looking back at the door not too sure what to do, just as he turns around the lights kick in, he looks up as they stutter, flash and then finally stabilize. Proton then calmly looks down to be surprised doing a double take.
- Anim (0%) - Tech Art (n/a) - VFX (n/a)
- Scene 11 - A disabled zombie is lying on the ground, it slowly looks up as it becomes alert of Protons presence. Coming to its sense it starts to scream to alert the others they are not alone.
- Anim (0%) - Tech Art (n/a) - VFX (n/a)
- Scene 11.5 - Quick filler shots dramatizing Proton getting pumped up to get into the action, the final cut has him bolt off screen.
- Anim (0%) - Tech Art (n/a) - VFX (n/a)
- Scene 12 - Alerted to Protons presence by the screaming zombie, the main zombie in this shot becomes enraged, turning around to start his advance on Proton. The supporting zombies in this scene are shot doing by Proton off screen. One of the zombies head's explodes while the other is ripped apart by bullets.
- Anim (0%) - Tech Art (n/a) - VFX (n/a)
- Scene 13 - Proton is running up full steam ahead blasting off his gun, he cuts out the gatling just before reaching the zombie on lying on the floor.
- Anim (0%) - Tech Art (n/a) - VFX (n/a)
- Scene 14 - Filler shot of the zombie on the floor screaming.
- Anim (0%) - Tech Art (n/a) - VFX (n/a)
- Scene 15 - Proton kicks the disabled zombie in the face breaking its jaw and shattering its brains. Erstwhile the main zombie from scene 12 was stumbling in, just in time to get back handed by Protons gun as Proton recoils from kicking the zombie on the floor. Another zombie walks in hastily from off screen.
- Anim (0%) - Tech Art (n/a) - VFX (n/a)
- Scene 16 - Close up filler shot of zombie lunging at Proton with a glorious slack jaw screaming.
- Anim (40%) - Tech Art (n/a) - VFX (n/a)
- Scene 17 - Proton dodges the the attack, fires up his gun and begins the anticipation of his attack.
- Anim (0%) - Tech Art (n/a) - VFX (n/a)
- Scene 18 - Proton Skewers the zombie on the end of his gun and sprays bullets mercilessly into its chest.
- Anim (0%) - Tech Art (n/a) - VFX (n/a)
- Scene 19 - Proton continues to spray bullets in the chest of the zombie on the end of his gun before throwing it over his shoulder.
- Anim (0%) - Tech Art (n/a) - VFX (n/a)
- Scene 20 - The zombie falls behind him slamming to the ground, the camera trucks past the bullet ridden corpse through Protons legs and establishes 2 more zombies and 1 really big one that has "grown into" the tunnel.
- Anim (0%) - Tech Art (n/a) - VFX (n/a)
- Scenes 21-23 - These shots were cut and a new sequence was added starting from where scene 20 left off. It is not completely finished yet and is still going under revisions (its cinematography).
- Anim (0%) - Tech Art (n/a) - VFX (n/a)
ACT 3 - This act encompasses a brief moment of intermission to set up an even more insurmountable challenge that is closed with a cliff hanger.
Total work finished for ACT 3: Anim (2%) - Tech Art (n/a) - VFX (n/a)
- Scene 24 - Proton is looking into the bridge room dusting off the last remnants of the giant zombies innards, relishing the first trial of his new cybernetic body. But then something catches his eye.
- Anim (0%) - Tech Art (n/a) - VFX (n/a)
- Scene 25 - A lone zombie stands at the end of the bridge room, Proton casually walks in and makes his way over to said zombie slowly.
- Anim (0%) - Tech Art (n/a) - VFX (n/a)
- Scene 26 - Zombie walks up to the lone zombie and pushes him off the side of the bridge very casually, he stops and discharges the fusion cell he tested out before. He grabs another fusion cell off his magnetic belt and attaches it to his gun. Proton gets ready waiting for the horde of zombies in the corridor ahead of him. The camera trucks out through the crowd of zombies before cutting to a black screen.
- Anim (10%) - Tech Art (n/a) - VFX (n/a)
- Scene 27 - CUT
- Anim (0%) - Tech Art (n/a) - VFX (n/a)
- Scene 28 - Second intermission: the audience is looking at a static shot of the elevator well, various explosions can be heard in the distance while Proton makes his way there. Jazz music is being played.
- Anim (0%) - Tech Art (n/a) - VFX (n/a)
- Scene 29 - Closer shot of the elevator well entrance, the distant explosions get close and closer till zombies start exploding out of the entrance, flying a few yards then hitting the grating, bouncing off and then finally free falling down the elevator well. Proton casually walks in brushing off a zombies hand from his right shoulder. He then proceeds to walk over the elevator console at the end of the grating.
- Anim (0%) - Tech Art (n/a) - VFX (n/a)
- Scene 30 - Close up of the elevator console, Proton arrives from off screen and presses the down button.
- Anim (0%) - Tech Art (n/a) - VFX (n/a)
- Scene 31- There is a pause before a loud scream is heard overhead, metal groans in the distance and then finally a bang. The area shakes, Proton struggles to stay on his feet.
- Anim (0%) - Tech Art (n/a) - VFX (n/a)
- Scene 32 - Proton looks up curiously to see what's going on.
- Anim (0%) - Tech Art (n/a) - VFX (n/a)
- Scene 33 - Suddenly the elevator platform comes crashing down missing Proton and the metal grating by a few inches. Proton crouches to look over the edge to see the elevator fall down the elevator well.
- Anim (0%) - Tech Art (n/a) - VFX (n/a)
- Scene 34 - A roar is heard again but this time much clearer and closer. Proton becomes alerted immediately springing up and aiming his gun up in anticipation for what's hiding in the dark heights of the elevator well.
- Anim (0%) - Tech Art (n/a) - VFX (n/a)
- Scene 35 - Filler shot showing where Proton is looking.
- Anim (0%) - Tech Art (n/a) - VFX (n/a)
- Scene 36 - CUT
- Anim (0%) - Tech Art (n/a) - VFX (n/a)
- Scene 37 - Proton is looking up into the elevator well, the area has gone silent and he cannot pin point where the screaming was coming from. After a few moments of high alert he loses interest and hears something behind him. He curiously turns around to see what it is.
- Anim (50%) - Tech Art (n/a) - VFX (n/a)
- Scene 38 - Proton fully turns around to see the corridor he exited from is still amassing with zombies. As they pose no real threat, he nonchalantly shakes his head and refocuses his attention to the elevator well, the zombies continue to advance on his position.
- Anim (0%) - Tech Art (n/a) - VFX (n/a)
- Scene 39 - Proton continues to look up, suddenly there is metal scrapping and a thud over head. There is sound of rushing air gaining volume and suddenly a huge slam behind Proton. The area shakes in reaction to the slam. Proton regains his balance holstering his gun quickly spinning around ready to fire his gun. His expectations beaten, he slowly lowers his gun in surprise.
- Anim (0%) - Tech Art (n/a) - VFX (n/a)
- Scene 40 - The monster gets on its hind legs towering over Proton rattling its tendrils for maximum intimidation. Proton backs up to get a good shot at it.
- Anim (0%) - Tech Art (n/a) - VFX (n/a)
ACT 4 - This is the final act showing the faces of the evil doers sending Proton into quite a predicament.
The set and characters are still being finalized for this sequence and are not ready. However, it seems that technical art on this ACT will be the first to be finished and finalized.
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Progression Tracker
Proton a WunderWurld Production
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