There are a total of 60 zombies to be referenced into shot 26. There will be a total of 20 unique generic zombie walk cycles which are then offset and distributed among 55 of the zombies then referenced into the scene. There will also be 5 unique zombies that use unique design.
Use the instructions given under direction, when submitting work upload it to vimeo, and either post a link to it here or send it to my email down below.
Direction:
- So far there will be no interactions amongst the zombies they will all just be walking side by side
- These Zombies walk very, very slowly, they have little to no energy, lots of limping and tardiness
- Feel free to break as many bones as you want, limited customization of the generic zombies are allowed, the special zombies, however, are not to be customized
- Avoid extreme translation in (x) to avoid the zombies geometry crashing into other zombies (generic zombies only)
- The generic rigs can be scaled down, but not by much, it cannot be scaled up
- Name your file "Zombie_Cycle_(name)" remove the brackets and put your name where "(name)" is
This is about the speed the zombie should be moving at, they can go slower than this but not faster:
Here is an example of how I would like you to stage your cycle for critiques on Saturdays:
Walk cycle produced for animation workshop from Brendan Body on Vimeo.
Here are the rigs:
Generic Male Zombie: http://www.mediafire.com/?1vnviubnyclqh32
Generic Female Zombie: http://www.mediafire.com/?593aidmpig07x08
Special Zombie 1: (Taken)
Special Zombie 2: http://www.mediafire.com/?cjvn2l68yecdtd5
Special Zombie 3: http://www.mediafire.com/?578i9zqbs8h1fpm
Special Zombie 4: http://www.mediafire.com/?63nkxvsuh2uqlmg
Special Zombie 5: http://www.mediafire.com/?xcbk37e8tlk24d4
Zombie Count:
Generic: (3) Done (1) Pending (17) Left
Special: (#1) Done, (#2) Left, (#3) Left, (#4) Left, (#5) Left
Early WIP of shot 26 with the zombies referenced in (no key frames):
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Proton a WunderWurld Production
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